![]() Now while this game appears to be running smoothly on a variety of CPUs, it requires powerful GPUs in order to be enjoyed on Ultra settings. Moreover, we did notice some performance improvements when we moved from our simulated quad-core to our six-core. With Hyper Threading enabled, we were able to get a constant 60fps experience experience. With Hyper Threading disabled, our simulated dual-core was able to run the game with a minimum of 48fps and an average of 55fps. Overkill’s The Walking Dead is powered by Unreal Engine and appears to be running smoothly even on a dual-core system. As such, this scenario should, theoretically, give us a proper idea of how the really demanding scenes of this game run on the PC. Since the game does not feature any built-in benchmark tool, we’ve tested the second main mission which features a lot of zombies on screen. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. The game also supports uncapped framerates, native 4K resolutions and there is also a Field of View option. PC gamers can adjust the quality of textures, effects, post-process, shadows, anti-aliasing, view distance and foliage. Overkill has included a few graphics settings to tweak. NVIDIA has not included any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680. The game has just been released on the PC so it’s time now to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB RAM, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit, GeForce driver 416.34 and Catalyst driver 18.10.2. Overkill’s The Walking Dead is a four-player co-op first-person shooter, similar to Left4Dead.
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